Archive for February, 2014

See here for original document and full list. I found this helpful to work out what I wanted (needed) to buy

H = Hero, V = Villain

Name Alignment Faction Origin Type Movement Mode AP+/PH Dice AP Limit Minions+ Level
Digger HV Grimm Science Infiltrator Sprint 2 3 1 1
  Gravito Grimm HV Grimm Nature Blaster Flight 1 4 0 1
  Grimm Lee Chan HV Grimm Nature Brawler Sprint 1 4 0 1
  Grimmancer HV Grimm Mystery Support Sprint 2 3 1 1
  Grimmrock HV Grimm Nature Tank Sprint 1 3 0 1
  Grimmtorch HV Grimm Science Blaster Sprint 1 3 0 1
  Hooligrimm HV Grimm Nature Tank Sprint 1 3 0 1
  John Grimmsham V Grimm Nature Leader Sprint + Stealth 3 5 3 3
  Spartagrimm HV Grimm Nature Brawler Sprint 1 3 0 1
  Supreme Grimm HV Grimm Nature Speeder Sprint 1 3 1 1
  The Big Grimmowski HV Grimm Nature Support Sprint 2 3 1 1
  TINY! HV Grimm Science Powerhouse Sprint 3 4 1 3
  Toxic Grimmvenger HV Grimm Science Brawler Sprint 1 3 0 1

Pulp City Supreme KS project

Posted: 23 February 2014 in Uncategorized

This project is the real deal. The models and theme is great and the small model count (3-10?) and board size (2×2) makes this game system even more appealing.

These guys are great and I will be using them to learn how to play Pulp City Supreme.

pop over to the site and have a look.

Because these are new , I don’t know any stats but it does not really care as the system looks robust.

here is an example of the cards

Duel of ages II

Posted: 16 February 2014 in Uncategorized

I had a game of duel of ages today and it was a lot of fun. Characters from all ages having random encounters and being rewarded with some of the wackiest weapons and gadgets that you can imagine. This guy can kill on a lucky hit if he damages you. Guess what happened to me. 🙂 bugger

One of the rules we keep getting wrong is the following

Imprisoning Enemies
An imprisoned enemy is placed on your team base Prison space. He keeps his cards. A prisoner is helpless. He cannot use cards or special abilities or take any actions.
Capture
When you kill an enemy character in any way, you can choose instead to imprison him. The enemy goes to prison with 1 Health. You still lose a “K” weapon when you imprison a defeated foe.

Well , the way we played it, the character lost his cards. There were an lot of cards picked up that should have not been and the flow on effect was dramatic. Opp fire was conducted with the incorrectly picked up cards and so on. The one I remember is damage from a battle axe from a card that should not have been lost. It caused damage of 4 ! This completely changed the game and I couldn’t understand why it seemed so one sided. The final result was a 3 to 2 achievements and this is a testament to the fine balance of the game, but it detracted from the final few turns.

Also this was not quite right
Offering tribute to Lith
During your Adventure phase, if a character is in Lith’s Chamber, he can offer a Tribute item and any unrevealed cards as tribute, then be dismissed. Place your team marker on Lith’s Chamber, and a die showing the amount of tribute given so far. A Tribute item is worth 3 points, and a card is worth 1 point.
If the enemy has already given tribute, deduct your tribute amount from their total. If you gave more, replace their team marker with your own.
You also gain 1 tribute point whenever you Amaze at the Reflecting Pool, Obsidian Fangs or Wailing Cave.

We did like this, that 2 cards were required. I also think they had been revealed?

So , all good now and I was getting ready to throw out the DOA 2 . It really is a fine game with a very complete rule set , if you read it all 😉 that is.

Here are my three interceptors with 2 outlaw heads and some extra bags on the back mud guard. I need to get one more outlaw head for the last interceptor. Also made up another Iron Horse with his cav rifle strapped onto back. Here are some notes I made on the differences between an Iron Horser and an Interceptor to try and work out what weapons options to use on the Iron Horses. There is no reason to have split weapon types i.e. 1 Rocket Pod and 2 Mini Cannons.

Light Support

Q

AP

M

PA

S

A

C

I

 Life Blood

Cost

Weapons

Special

Probability to Hit

Interceptor 7 2

6+

6+

2 3

5+

0 13 80 HV 24” P:8 ROF:3 x2 Armor Piercing , Blast 3” 6*.5 = 3
Iron Horse 9 2

6+

7+

2 2

5+

0

12

85

MC 18” P:8 ROF:2 x2  Armor Piercing 4*.5 = 2

80

GG 18″ P:7 ROF:3 x2 6*.5 = 3

90

RP 36” P:12 ROF:1  Blast 3” Thermite 1*.5 = .5
Comments Both light support options have Gun It, Ride By Attack and Steady. Just some basic probability suggests that the Interceptor provide 3 hits with an effective power of 10 for each AP with a range of 24 but movement of 7. The Iron horse has variable effectiveness of .5, 2 and 3 with effective power of 10,7 and 12 for each AP with range of 18,18 and 36 with movement of 9. 
The extra life blood and armour point on the Interceptor make them more robust compared to the iron horse. Combined with the extra range of 6” also boosts the Interceptors. The rocket Pod version of the iron horse with a range of 36” provides an alternative with effectiveness of 2 actions of .5  for 1 but its is not as effective as the interceptor with 2 actions of 3 = 6 albiet at at shorter range. Even accounting for the 3” blast, which will be negated by effective position of any models by the opposition the rocket pod version is the poorest option.

I have almost finished VII and XIII for my enlightened list. Nice models to paint with sharp detail and nice features.

I received my first order from Outlaw (apart from the KS package) and it contained lots of goodies. Postage was acceptable price wise and it took about 10 days, so a bit longer than I would have expected. It also contained my missing bases and cards 🙂 So I assembled 2 interceptors and my last iron horse. Nice resin models and very easy to assemble with only a few visible flashings to remove. They only just fit on the bases and all three were identical so I tried to model up a different one with an outlaw head and skull on the front. Interceptors are dual faction and can be used for lawmen or Outlaws and come with side mounted Hyper-Velocity cannons , power 8, Range 18″, ROF 2, 3″ blast and armour piercing. Very cool.  I must admit I would prefer the normal bike shaped bases but I guess there is a game reason for the large round ones.

Also got a few Mercs and another sidekick for the enlightened, Kyle the Black. Great looking models with lots of detail and nicely proportioned. Kyle is quite big compared to a normal hired hand but he is of solid build. He has physical ability of 3+ , 4 strikes and a wide array of zany weapons . Marcus Cunningham has a PA of 4+, 16 wounds  and it a real brute. The Stone hammer is a power 10 , Bell Ringer with a 2.5″ halo. The Wraith has a UR-30 Blaster with Power 7, Range 18,  ROF 2 and accurate plus a Marksmanship of 4+ makes this a deadly combination.

So very, very nice models. It hard to believe that these come from such a new company. See Outlaws WS for more.

Zombicide PO

Posted: 12 February 2014 in Board Games
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I had a two player game of ZPO the other day. It was our first game and I had only skimmed read the rules. It didn’t look complicated 😉 We played the tutorial mission and   things went smoothly until we turned over a zombie spawn card . I had to look in rules and couldn’t quite work out what type of zombie to spawn. So we just used the grey plastic or normal ones. The card had a brown knife icon, which should have been a clue, but I couldn’t see any reference to the icon on the rules.

It turned out to be , spawn a ‘berserker’ zombie , which are made out of brown plastic. Obvious really but it was hard to see symbol on the card as well. The cards are numbered and I found a list of what cards do what on BGG. We also kept forgetting to spawn zombies when you opened a door. Oh well, we dont want the first game to be too hard. As the game progressed I could see that the zombies inside the prision basketball area where going to be a handful as we had to enter the prision through a door in the same area (The exit token). Because I had only skimmed rules I didn’t know about zombies breaking through the barb wire! They would have come straight at me or the three characters I was playing.

It ended up that we lost as my playing partner just opened the prison door and entered leaving me to fight against a somewhat MASSIVE horde of zombie. I died in one turn and we lost the game. Simple rules and the models are great and its a very themed game. Overall , I am keen to have another game or two as it is great fun killing zombies.

I ordered a couple of games from Games Paradise in Australia and they arrived to day in perfect condition. There was a bit of concern after reading a thread on BGG re bad service but that is not what I experienced. They arrived outside my front door in less than 2 weeks. I got free postage combined with 10% GST and 20% sale made them about the same price as buying one of these games from good old NZ. I forgot to mention the NZD/AUD exchange rate was about 0.945 when I got charged as well.  In fact I don’t think you can even get these games in NZ at the moment with Robinson Crusoe not being released until the end of February.

    

The components are very nice for both games with Z man and Cool Mini or Not producing two very nice games.The models are very nice in Zombicide i.e. nicely sculpted, dynamic poses and the bases look wide enough to stop them tipping over. The boards are thick (all 9 of them) , doubled sided and look built to last. The cards are mini sized to fit onto the character stat card but you can’t have everything (not a big fan of mini cards)



Robinson Crusoe is a Portal Game but released in here (Australia and NZ) by Z Man games. I like portal ( I have the new era and winter card games, Neuroshima Hex and I backed Ignacy’s KS) The cards in Robinson are of a high quality and the board just looks fantastic. The reviews really rate this game and I can’t wait to have a game to see if they are true. To put the icing on the cake , it also has custom dice . Yeah.



I can’t wait to have a game to two 🙂

KS – burnt too many times

Posted: 4 February 2014 in Miniature Games
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I guess I have been burnt a few times with the KS I have backed. I must admit I have been disappointed a few times and sold the games on Trade Me, Mantics Dreadball to name one.  A couple of KS I backed are still coming after it seems like an age and I hope they will arrive. Also the games appear on CSI normally at about 25-30% discounted and you feel like you have been ripped off to some extent.   So when I saw (or was shown) the KS for the Pulp City Skirmish game I didn’t know quite what to do. I have been following Pulp City for a few years but it was always hard to get the rule book and the models. The KS looks like it makes this easy. Here is the supreme pledge and it looks pretty good value for your $. You get what is shown and some of the new faction model for the Grimms.

I also really like the big guys or powerhouses such as the Villianous LOA for the Coven.

Some photos of the new cards

So should I back the KS and get into a cool looking skirmish game or am I going to get burnt!

We had a $750 game , playing on a 4×3 foot table. We played the first mission , basically shoot anything that moves. Its the mission you play when you do know what you are doing. It was a good way to see how rules work. I think we did ok re the rules and any mistakes were due to not having read properly the special rules on the cards.

Things we didn’t get quite right

  • The engage into combat section a few times. Even though you can have a weapon with multiple strikes i.e. Schultz Kaufmann has S=2 , you only get 1 strike “just one attack”. A little confusing as I think they are using Strikes to represent an attack , not the stat Strikes. Also its at +2 Markmanship and you only get to do it once per game turn. So is a model is engaged multiple times you only get 1 attack back for the entire turn.
  • Outnumbering reduces the strikes on the engaged model by 1. Eg Jesse is engaged by the 2 Kaufmanns and loses 1 strike.
  • Striking back can also occur at end of normal activation if he was attacked. This is extra to the quick draw and counter strike rule.
  • When a model is hit with a blast , power 14 or a weapon with fire , he needs to make a courage test.
  • Can fire at different targets with multiple weapons e.g. Jesse can fire a two targets with the 2 pistols in the same shoot action
  • infected blades cause 2 wounds not 1. Makes the Kaufmanns better if they can cause some wounds

Jesse James can use his pistols in melee so he gets 4 d10 at 3+ compared to his iron fist which is 2 d10 at 5+. This seems insanely good so I guess we didn’t get this quite right. Also VII can get 4 Actions points but only gets 1 Strike and has to choose a single weapon! After looking at the rules , in the game we had Jessie James would have been killed by the Kaufmanns infected blades and not the other way around. Thats good as Jesse seemed to be insanely good. That is encouraging as its seemed a bit like Jesse won the game by himself.

Re the game and the hired hands, constructs with TNT just explode and they really are not much good when facing open ground and a shooty Outlaw posse. They need to be 2 inches apart and have plenty of cover or provide the opposition plenty of targets.

Jesse and the boys are waiting to see what happens. Models provide +1 cover to a model behind.

VII is surrounded by a Blackjack and an Iron Horse with mini cannons. This didn’t end well with VII losing his last lifeblood and just stood in the way. Dr C tried in vain to reanimate , but forgot to use any influence.